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- class classes.enemy.BomberA
- {
- var x;
- var y;
- var moveScript;
- var matrixCoords;
- var form;
- var id;
- var clip;
- var colorR;
- var trans;
- var colorTrans;
- var advanceMax;
- var advanceMax2;
- var matrixVar;
- var bomb;
- var laser;
- var dir;
- var axis;
- var xDest;
- var yDest;
- var oldDir;
- var xMov = 0;
- var yMov = 0;
- var xMovT = 0;
- var yMovT = 0;
- var speedOrig = 7;
- var speed = 7;
- var f2 = "";
- var xDestMet = false;
- var yDestMet = false;
- var c = 0;
- var feelerInfo = [[-400,0,400,40],[0,0,400,40],[0,-400,40,400],[0,0,40,400]];
- var dirArray = ["L","R","U","D"];
- var life = 40;
- var nudging = false;
- var nc = 0;
- var xA = 0;
- var yA = 0;
- var power = 35;
- var hc = 0;
- var Name = "bomberA";
- function BomberA(px, py, pmoveScript, pmatrixCoords, pform, pid)
- {
- this.x = px;
- this.y = py;
- this.moveScript = pmoveScript.slice();
- this.matrixCoords = pmatrixCoords.slice();
- this.form = pform.slice();
- this.id = pid;
- _root.d = _root.d + 1;
- this.clip = _root.attachMovie("bomberA","bomberA" + this.id + "Clip",_root.d + 50000);
- this.clip._x = this.x;
- this.clip._y = this.y;
- this.speed *= _root.dif.speed;
- this.speedOrig = this.speed;
- this.life *= _root.dif.life;
- this.colorR = _root.randRange(10,30);
- this.trans = new flash.geom.Transform(this.clip);
- this.colorTrans = new flash.geom.ColorTransform(1,1,1,1,this.colorR,this.colorR,this.colorR,0);
- this.trans.colorTransform = this.colorTrans;
- this.advanceMax = 60 / (this.speed / 2);
- this.advanceMax2 = 50 / (this.speed / 2);
- if(this.matrixCoords[0] == "free")
- {
- this.matrixVar = 0;
- }
- else
- {
- this.matrixVar = 1;
- }
- this.speedVar();
- this.bomb = new Object();
- this.laser = new Object();
- this.parseMoveScript();
- _root.stats.created = _root.stats.created + 1;
- }
- function broBehind()
- {
- this.dir = _root.advanceDir;
- }
- function bombed(num)
- {
- this.f2 = "death";
- }
- function nudge(pxA, pyA, pscale)
- {
- this.nc = 0;
- this.nudging = true;
- var _loc2_ = pscale / 100;
- this.xA = pxA * _loc2_;
- this.yA = pyA * _loc2_;
- }
- function speedVar()
- {
- if(random(3) == 1)
- {
- this.speed *= _root.randRange2(0.9999,1.0001);
- }
- }
- function parseMoveScript()
- {
- this.dir = this.moveScript[0];
- if(this.dir == "break")
- {
- delete this.moveScript;
- if(this.matrixCoords[0] == "free")
- {
- this.f2 = "wander";
- this[this.axis + "MovT"] = 0;
- this.axis = random(10) <= 4 ? "y" : "x";
- this[this.axis + "MovT"] = random(2) <= 0 ? -1 * this.speed : this.speed;
- this.speedVar();
- this.getDirString();
- }
- else
- {
- this[this.axis + "MovT"] = 0;
- this.xDest = _root.advanceDir != "L" ? this.matrixCoords[0] * 60 : this.matrixCoords[0] * 60 + 320;
- this.yDest = this.matrixCoords[1] * 50 + 10;
- this.axis = Math.abs(this.xDest - this.x) <= Math.abs(this.yDest - this.y) ? "y" : "x";
- this[this.axis + "MovT"] = this[this.axis + "Dest"] <= this[this.axis] ? -1 * this.speed : this.speed;
- this.getDirString();
- this.speedVar();
- this.f2 = "gotoMatrix";
- }
- }
- else
- {
- this[this.axis + "MovT"] = 0;
- this.f2 = "gotoXYDest";
- this.axis = !(this.dir == "L" || this.dir == "R") ? "y" : "x";
- this[this.axis + "MovT"] = !(this.dir == "L" || this.dir == "U") ? this.speed : -1 * this.speed;
- this.speedVar();
- if(this.dir == "L" || this.dir == "U")
- {
- this[this.axis + "Dest"] = this[this.axis] - this.moveScript[1];
- }
- else
- {
- this[this.axis + "Dest"] = this[this.axis] + this.moveScript[1];
- }
- this.moveScript.splice(0,2);
- }
- }
- function gotoXYDest()
- {
- if(Math.abs(this[this.axis + "Dest"] - this[this.axis]) < this.speed + 1)
- {
- if(this.axis == "x")
- {
- this.x = this.xDest;
- }
- else
- {
- this.y = this.yDest;
- }
- this.parseMoveScript();
- }
- }
- function gotoMatrix()
- {
- if(Math.abs(this[this.axis + "Dest"] - this[this.axis]) < this.speed + 1)
- {
- if(this.axis == "x")
- {
- this.x = this.xDest;
- }
- else
- {
- this.y = this.yDest;
- }
- this[this.axis + "MovT"] = 0;
- this.axis = this.axis != "x" ? "x" : "y";
- this[this.axis + "MovT"] = this[this.axis + "Dest"] <= this[this.axis] ? -1 * this.speed : this.speed;
- this.getDirString();
- this.speed = this.speedOrig;
- }
- if(Math.abs(this.x - this.xDest) < this.speed + 1 && Math.abs(this.y - this.yDest) < this.speed + 1)
- {
- this.x = this.clip._x = this.xDest;
- this.y = this.clip._y = this.yDest;
- this.xMovT = this.xMov = 0;
- this.yMovT = this.yMov = 0;
- this.matrixVar = 2;
- this.dir = _root.advanceDir;
- this.clip.flame.gotoAndStop("D");
- _root.matrixNum = _root.matrixNum + 1;
- if(_root.matrixNum >= _root.matrixSize)
- {
- _root.matrixComplete = true;
- }
- _root["formB" + this.form[0]] = "matrixed";
- this.f2 = "wait";
- }
- }
- function getDirString()
- {
- if(this.xMovT < -1)
- {
- this.dir = "L";
- }
- else if(this.xMovT > 1)
- {
- this.dir = "R";
- }
- else if(this.yMovT > 1)
- {
- this.dir = "D";
- }
- else if(this.yMovT < -1)
- {
- this.dir = "U";
- }
- }
- function evade()
- {
- if(this.matrixVar == 2)
- {
- this.matrixVar = 0;
- this.f2 = "wander";
- this.axis = random(10) <= 4 ? "y" : "x";
- this[this.axis + "MovT"] = random(2) <= 0 ? -1 * this.speed : this.speed;
- this.speedVar();
- this.getDirString();
- }
- else if(this.f2 != "laserScoping" || !this.laser.firing)
- {
- this.newDir();
- }
- }
- function wait()
- {
- if(random(200) >= 197 + _root.dif.wait && _root.matrixComplete && !this.laser.firing)
- {
- this.dir = this.findDir();
- if(this.dir == _root.advanceDir)
- {
- if(random(10) > 8)
- {
- this.matrixVar = 0;
- this.xMovT = _root.advanceDir != "L" ? this.speed : -1 * this.speed;
- if(random(2) > 0)
- {
- this.clip.flame.gotoAndStop(_root.advanceDir);
- this.f2 = "wander";
- }
- else
- {
- this.bombRaid();
- }
- }
- else if(random(10) > 8)
- {
- this.laser.dir = _root.advanceDir;
- this.fireLaser(true);
- }
- }
- else if(this.dir == "U" || this.dir == "D")
- {
- if(random(10) > 8)
- {
- this.axis = !(this.dir == "L" || this.dir == "R") ? "y" : "x";
- this[this.axis + "MovT"] = !(this.dir == "L" || this.dir == "U") ? this.speed : -1 * this.speed;
- this.matrixVar = 0;
- this.c = 0;
- this.f2 = "leavingMatrix";
- }
- else if(random(2) > 0)
- {
- this.bomb.dir = this.dir;
- this.ejectBomb();
- this.dir = _root.advanceDir;
- }
- }
- else
- {
- this.dir = _root.advanceDir;
- }
- }
- }
- function leavingMatrix()
- {
- this.c = this.c + 1;
- if(this.c > this.advanceMax2)
- {
- this.c = 0;
- this.dir = this.findDir();
- if(this.dir == _root.advanceDir)
- {
- this.yMovT = 0;
- this.xMovT = _root.advanceDir != "L" ? this.speed : -1 * this.speed;
- if(random(2) > 0)
- {
- this.f2 = "wander";
- }
- else
- {
- this.bombRaid();
- }
- }
- }
- }
- function findDir()
- {
- _root.d = _root.d + 1;
- _root.attachMovie("feeler","feelerClip",_root.d);
- var _loc7_ = [];
- var _loc9_ = 0;
- var _loc11_ = this.dirArray.length;
- while(_loc9_ < _loc11_)
- {
- _root.feelerClip._x = this.x + this.feelerInfo[_loc9_][0];
- _root.feelerClip._y = this.y + this.feelerInfo[_loc9_][1];
- _root.feelerClip._width = this.feelerInfo[_loc9_][2];
- _root.feelerClip._height = this.feelerInfo[_loc9_][3];
- var _loc3_ = 0;
- var _loc8_ = _root.chars.length;
- var _loc6_ = false;
- while(_loc3_ < _loc8_)
- {
- var _loc5_ = _root.chars[_loc3_] + "Clip";
- if(_root.feelerClip.hitTest(_root[_loc5_]))
- {
- var _loc4_ = _root.chars[_loc3_];
- if(_root[_loc4_].matrixVar == 2 && _loc4_ != this.Name + this.id)
- {
- _loc6_ = true;
- break;
- }
- }
- _loc3_ = _loc3_ + 1;
- }
- if(!_loc6_)
- {
- var _loc10_ = _root.advanceDir != "L" ? "L" : "R";
- if(this.dirArray[_loc9_] != _loc10_)
- {
- _loc7_.push(this.dirArray[_loc9_]);
- }
- }
- _loc9_ = _loc9_ + 1;
- }
- _loc9_ = 0;
- _loc11_ = _loc7_.length;
- if(_loc9_ < _loc11_)
- {
- if(_loc7_[_loc9_] == _root.advanceDir)
- {
- return _root.advanceDir;
- }
- return _loc7_[random(_loc7_.length)];
- }
- }
- function death()
- {
- _root.stats.destroyed = _root.stats.destroyed + 1;
- _root.stats.score += 7500;
- _root.powerUp(this.x,this.y,94);
- if(this.matrixVar == 1)
- {
- _root.matrixNum = _root.matrixNum + 1;
- if(_root.matrixNum >= _root.matrixSize)
- {
- _root.matrixComplete = true;
- }
- }
- var _loc3_ = 0;
- var _loc4_ = _root["form" + this.form[0]].length;
- while(_loc3_ < _loc4_)
- {
- if(_root["form" + this.form[0]][_loc3_] == "bomberA" + this.id)
- {
- _root["form" + this.form[0]].splice(_loc3_,1);
- if(_root["form" + this.form[0]].length == 0)
- {
- delete _root["form" + this.form[0]];
- if(_root["formB" + this.form[0]] == "matrixed")
- {
- _loc3_ = 0;
- _loc4_ = random(2) + 1;
- while(_loc3_ < _loc4_)
- {
- _root.createPowerUp([this.x,this.y,"coin10"]);
- _loc3_ = _loc3_ + 1;
- }
- _root.stats.score += 7500;
- }
- else
- {
- _loc3_ = 0;
- _loc4_ = random(2) + 2;
- while(_loc3_ < _loc4_)
- {
- _root.createPowerUp([this.x,this.y,"coin10"]);
- _loc3_ = _loc3_ + 1;
- }
- _root.stats.score += 15000;
- }
- delete _root["formB" + this.form[0]];
- }
- break;
- }
- _loc3_ = _loc3_ + 1;
- }
- _root.createExploA([this.x + this.clip._width / 2,this.y + this.clip._height / 2,_root.randRange(80,130),_root.randRange(75,100),"Green"]);
- _root.audio.playLevel4("bomberX" + (random(3) + 1),_root.randRange(5,13));
- var _loc5_ = 0;
- var _loc6_ = random(3);
- while(_loc5_ < _loc6_)
- {
- _root.createShrapnel([this.x + this.clip._width / 2,this.y + this.clip._height / 2,"bomberA","Blue"]);
- _loc5_ = _loc5_ + 1;
- }
- _root.createEnemySoul([this.x + this.clip._width / 2,this.y + this.clip._height / 2,"green"]);
- _root.removeChar("bomberA" + this.id);
- this.f2 = "";
- }
- function advance()
- {
- this.dir = _root.advanceDir;
- this.xMovT = _root.advanceDir != "L" ? 1 * (this.speed / 2) : -1 * (this.speed / 2);
- this.clip.flame.gotoAndStop(_root.advanceDir);
- this.clip.flame._alpha = 50;
- this.f2 = "advancing";
- }
- function advancing()
- {
- this.c = this.c + 1;
- if(this.c > this.advanceMax)
- {
- this.xMovT = 0;
- this.c = 0;
- this.f2 = "wait";
- this.clip.flame.gotoAndStop("D");
- this.clip.flame._alpha = 100;
- _root.d = _root.d + 1;
- _root.attachMovie("sight","sightClip",_root.d);
- _root.sightClip.gotoAndStop("hindSight");
- _root.sightClip._x = this.x;
- _root.sightClip._y = this.y;
- if(_root.advanceDir == "L")
- {
- _root.sightClip._rotation = 180;
- }
- if(_root.sightClip.hitTest(_root[_root.char].x,_root[_root.char].y,true))
- {
- _root.broBehind();
- }
- removeMovieClip(_root.sightClip);
- }
- }
- function newDir()
- {
- if(random(10) > 1 + _root.dif.wander)
- {
- this[this.axis + "MovT"] = 0;
- this.dir = _root.getDir(this.x,this.y);
- this.axis = !(this.dir == "L" || this.dir == "R") ? "y" : "x";
- this[this.axis + "MovT"] = !(this.dir == "L" || this.dir == "U") ? this.speed : -1 * this.speed;
- }
- else
- {
- this[this.axis + "MovT"] = 0;
- this.axis = random(10) <= 4 ? "y" : "x";
- this[this.axis + "MovT"] = random(2) <= 0 ? -1 * this.speed : this.speed;
- this.getDirString();
- }
- }
- function wander()
- {
- if(random(100) > 97 + _root.dif.wander)
- {
- this.newDir();
- }
- else if(random(200) > 195)
- {
- if(this.dir == "L" || this.dir == "R")
- {
- this.bomb.dir = _root[_root.char].y >= this.y ? "D" : "U";
- this.ejectBomb();
- }
- else
- {
- this.laserScope();
- }
- }
- }
- function bombRaid()
- {
- this.clip.gotoAndPlay("raid" + this.dir);
- this.bomb.c = 0;
- this.bomb.cMax = _root.randRange(5,10);
- this.bomb.cMax *= 1 / _root.dif.speed;
- this.bomb.dir = _root[_root.char].y >= this.y ? "D" : "U";
- this.f2 = "bombRaiding";
- }
- function bombRaiding()
- {
- this.xMovT *= 1.02;
- this.bomb.c = this.bomb.c + 1;
- if(this.bomb.c >= this.bomb.cMax)
- {
- this.bomb.c = 0;
- this.bomb.cMax = _root.randRange(12,20);
- this.bomb.cMax *= 1 / _root.dif.speed;
- this.ejectBomb();
- }
- }
- function ejectBomb()
- {
- this.clip.bomb.gotoAndPlay("eject" + this.bomb.dir);
- _root.enemyShotID = _root.enemyShotID + 1;
- _root["bomberABomb" + _root.enemyShotID] = new classes.shots.BomberABomb(this.x + 6,this.y + 6,this.xMovT,this.bomb.dir,_root.enemyShotID);
- _root.addEnemyShot("bomberABomb" + _root.enemyShotID);
- _root.audio.playLevel4("bomberLaunch" + (random(3) + 1),_root.randRange(9,14));
- }
- function laserScope()
- {
- this.laser.c = 0;
- this.laser.c2 = 0;
- this.laser.c2Max = _root.randRange(2,4);
- this.f2 = "laserScoping";
- this.speed /= 3;
- this[this.axis + "MovT"] /= 3;
- this.clip.body.flame._alpha = 50;
- this.clip.eyes.gotoAndPlay("spin");
- }
- function laserScoping()
- {
- this.laser.c = this.laser.c + 1;
- if(this.laser.c == 30)
- {
- this.laser.c2 = this.laser.c2 + 1;
- _root.d = _root.d + 1;
- _root.attachMovie("sight","sightClip",_root.d);
- _root.sightClip.gotoAndStop("bomberALaser");
- _root.sightClip._x = this.x;
- _root.sightClip._y = this.y;
- if(_root.sightClip.hitTest(_root[_root.char].x,_root[_root.char].y,true))
- {
- this.laser.dir = "L";
- this.fireLaser(false);
- }
- else
- {
- _root.sightClip._rotation = 180;
- if(_root.sightClip.hitTest(_root[_root.char].x,_root[_root.char].y,true))
- {
- this.laser.dir = "R";
- this.fireLaser(false);
- }
- }
- removeMovieClip(_root.sightClip);
- this.laser.c = 0;
- }
- if(this.laser.c2 == this.laser.c2Max)
- {
- this.speed = this.speedOrig;
- this[this.axis + "MovT"] *= 3;
- this.clip.body.flame._alpha = 100;
- this.f2 = "wander";
- }
- }
- function fireLaser(pmatrixed)
- {
- this.laser.matrixed = pmatrixed;
- this.f2 = "";
- this.clip.laser.gotoAndPlay("fire" + this.laser.dir);
- this.clip.eyes.gotoAndStop(this.laser.dir);
- this.laser.l = _root.randRange(8,20);
- this.laser.firing = true;
- this.laser.c = 0;
- }
- function stopLaserFire()
- {
- this.laser.firing = false;
- this.clip.laser.gotoAndPlay("endFire" + this.laser.dir);
- if(!this.laser.matrixed)
- {
- this.speed = this.speedOrig;
- this[this.axis + "MovT"] *= 3;
- this.clip.body.flame._alpha = 100;
- this.f2 = "wander";
- }
- }
- function death2()
- {
- _root.removeChar("bomberA" + this.id);
- this.f2 = "";
- }
- function main()
- {
- this[this.f2]();
- if(this.oldDir != this.dir)
- {
- if(this.f2 != "wait")
- {
- this.clip.flame.gotoAndStop(this.dir);
- }
- if(this.oldDir == undefined || this.dir == "F")
- {
- this.clip.eyes.gotoAndStop(this.dir);
- }
- else if(this.dir == "U" || this.dir == "D")
- {
- this.clip.eyes.gotoAndStop(this.oldDir);
- }
- else if(random(3) > 0)
- {
- if(this.f2 != "wait")
- {
- this.clip.flame.flame1.gotoAndPlay("start1");
- }
- if(this.dir == "R")
- {
- this.clip.eyes.gotoAndPlay("LtoR");
- }
- else
- {
- this.clip.eyes.gotoAndPlay("RtoL");
- }
- }
- else
- {
- if(this.f2 != "wait")
- {
- this.clip.flame.flame1.gotoAndPlay("start2");
- }
- this.clip.eyes.gotoAndPlay("spin" + this.dir);
- }
- }
- this.oldDir = this.dir;
- if(this.laser.firing)
- {
- this.laser.c = this.laser.c + 1;
- if(this.laser.c == 20)
- {
- var _loc9_ = this.laser.dir != "L" ? 18 : -25;
- _root["bomberALaser" + this.id] = new classes.shots.BomberALaser(this.x + _loc9_,this.y - 3,this.laser.dir,this.laser.l,this.id);
- _root.addEnemyShot("bomberALaser" + this.id);
- _root.audio.playLevel3("bomberALaser",_root.randRange(15,22));
- }
- }
- if(this.nudging)
- {
- this.xA *= 0.5;
- this.yA *= 0.5;
- this.nc = this.nc + 1;
- var _loc8_ = 255 - this.nc * 17;
- this.colorTrans.redOffset = _loc8_;
- this.colorTrans.greenOffset = _loc8_ * 0.75;
- this.trans.colorTransform = this.colorTrans;
- if(this.nc == 15)
- {
- this.xA = this.yA = 0;
- this.nudging = false;
- this.colorTrans.redOffset = this.colorR;
- this.colorTrans.greenOffset = this.colorR;
- this.trans.colorTransform = this.colorTrans;
- }
- }
- var _loc4_ = 0;
- var _loc7_ = _root.broShots.length;
- while(_loc4_ < _loc7_)
- {
- var _loc6_ = _root.broShots[_loc4_] + "Clip";
- if(this.clip.hitTest(_root[_loc6_]))
- {
- var _loc3_ = _root.broShots[_loc4_];
- var _loc5_ = this.life;
- this.life -= _root[_loc3_].power;
- if(this.life < 1)
- {
- this.f2 = "death";
- }
- else
- {
- this.nudge(_root[_loc3_].xMov,_root[_loc3_].yMov,5);
- _root.audio.playLevel4("bomberHit" + (random(3) + 1),_root.randRange(5,11));
- }
- _root[_root.char].fc = _root[_root.char].fireFreq - _root.rapidVar;
- _root[_loc3_].exploX = this.x + this.clip._width / 2;
- _root[_loc3_].exploY = this.y + this.clip._height / 2;
- _root[_loc3_].hit(_loc5_);
- break;
- }
- _loc4_ = _loc4_ + 1;
- }
- if(this.clip.hitTest(_root[_root.char + "Clip"]))
- {
- _root[_root.char].hit(this.xMov,this.yMov,100,this.power);
- this.f2 = "death";
- }
- if(this.x > 1050 || this.x < -50 || this.y < -50 || this.y > 650)
- {
- delete _root["form" + this.form[0]];
- delete _root["formB" + this.form[0]];
- this.f2 = "death2";
- }
- if(this.xMovT < this.xMov)
- {
- this.xMov -= 1;
- }
- else if(this.xMovT > this.xMov)
- {
- this.xMov += 1;
- }
- else
- {
- this.xMov = this.xMovT;
- }
- if(this.yMovT < this.yMov)
- {
- this.yMov -= 1;
- }
- else if(this.yMovT > this.yMov)
- {
- this.yMov += 1;
- }
- else
- {
- this.yMov = this.yMovT;
- }
- this.x += this.xMov + this.xA;
- this.y += this.yMov + this.yA + 0.5 * Math.sin(this.hc += 0.1);
- this.clip._x = this.x;
- this.clip._y = this.y;
- }
- }
-